Would anyone here be willing to provide a high level breakdown of a typical game dev process?
Idea Pitch prep Pitch Funding Pre production/planning/schedule Prototype /scope Test Tools Build Art QA testing Certifications Promote Alpha Beta Launch Patch Support Ultra high level. It's a really complicated process. Was there a particular area you were asking about for more clarification?
Damn funding happens before a prototype?
Sometimes. Not always. Big companies need some type of funding to pay the ppl to make the prototype. Sometimes you make a prototype on your own time and then get crowd funding or pitch your prototype to a production studio for development funding. Depends who you are, who works for you etc. It's a convoluted process with a lot of interchangeable pieces, and what I listed is not a road map but a general idea of what goes into a game. Some of those steps get scrapped and repeated several times.
Build Design Overtime Overtime Ship Overtime Day1 Patch
Thanks!
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