Gaming is generally alternating coast/burn cycles. Drop a new game/new feature? Big money for a month or so. You can't drop one every month though, so that money needs to tide you over for 3months or more.
Come to Valve, we do really cool stuff across a bunch of live products. Just look at DOTA2 and CSGO over the past 12 months, plus Underlords and a bunch of new games in the works. Lots of creative freedom and experimentation. Worst part of working here is “where’s HL3?” being commented on all your Blind posts.
Valve is some magical company that is hard to get into though. You guys hardly hire, which is why revenue to employee ratio is super high. Nice to keep it that way though as once you onboard more than 400 employees, it's hard to maintain that vibe
More hiring lately than in the past as we’ve (IMO) felt the pressure to ship more now than previously, so more people are putting time into reviewing resumes etc. We have a high bar but no quotas, so you don’t have to worry about “timing it right”.
What a fucking joke. Blizzard sucks. Haven't shipped anything good in years, company is falling apart, all their good people are leaving. Heck, even their ceo left. Share price of atvi is in shambles. What's good about it? A crumbled legacy that it once built but left to die? Give it 5 more years, company will go under when their arrogance over takes them while they continue to fuck up.
They're notoriously difficult to work with, super protective of their ip. Which is weird cause none of their ips are actually relevant anymore.