Probably 3 years of pre production, 3 years of development another 4 years of rewrite. Oh maybe 1 month of QA. I kid. Open world games are HARD! There are so many moving pieces. Try researching game development and come back when you have an appreciation of the difficultly. Having said that, they bit off more than they could handle. Itโs early access quality at best.
Ubisoft has pipelines of 3-4 years of Dev for each open worlds game (AC, Far Cry, The Division, Ghost Recon...), they release 2-3 massive open world games per year. All these games are developed at the same open-world specialized engines (Anvil or Snowdrop) and they increment their tools for each game and there is a toooon of reuse of these tools, assets (3D models, animations, NPCs, gameplay code, AI...) and game design concepts. All of their QA processes are optimized for those games too. So they are suuuper specialized in open world games and have a ton of experience, which makes those 3-4 years pipelines hyper optimized.
Like, for AC Origins they rebuild the whole pipeline and did a bunch of changes in the engine, but all of that was almost copy-paste for Odyssey and Valhalla, that needed only incremental gameplay changes.
As @eibfe said, CDPR has little experience, a way smaller Dev team and probably had to write everything from scratch for Cyberpunk!
Even Rockstar that is also specialized in open worlds took 7 years to develop RDR2, and they definitely have the expertise...
Have you ever developed a simple game? It's entirely possible, because game dev is just so damn hard. I didn't appreciate how hard it was until I started working on a simple project with a couple of other people.
Game was overscoped imo, but theyโve broken records and the free marketing theyโve gotten is unreal. People will forgive the bugs, but itโs not something I would of been comfortable shipping.
Agreed, PC is a much better experience. Beat the game on my GTX 1660, but waiting for more updates and mods before plunking down on an RTX and redoing the the game in 4K ;)
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All these games are developed at the same open-world specialized engines (Anvil or Snowdrop) and they increment their tools for each game and there is a toooon of reuse of these tools, assets (3D models, animations, NPCs, gameplay code, AI...) and game design concepts.
All of their QA processes are optimized for those games too.
So they are suuuper specialized in open world games and have a ton of experience, which makes those 3-4 years pipelines hyper optimized.
Like, for AC Origins they rebuild the whole pipeline and did a bunch of changes in the engine, but all of that was almost copy-paste for Odyssey and Valhalla, that needed only incremental gameplay changes.
As @eibfe said, CDPR has little experience, a way smaller Dev team and probably had to write everything from scratch for Cyberpunk!
Even Rockstar that is also specialized in open worlds took 7 years to develop RDR2, and they definitely have the expertise...