I just got an initial verbal offer from Riot. They told me that they need some extra time to finalize the offer. Anything I should watch out?
One thing to flag is that they mentioned that given I came from non gaming background, they will offer me an associate development manager role instead of product leadership role I thought I was interviewing for.
For both types of production roles, people work on a spectrum with one end having work oriented around product priorities and strategy and being maybe more like ‘product management’. There is often some overlap with design on these topics.
The other end is oriented around managing a complex high dependency software project with a complex team and gradually resembles something closer to project management or just software team management. If on the product side, you need to know a lot about how games are made and the design and art choices available and how those affect players in order to make good decisions - otherwise we’d just use an artist or designer with good leadership ability and get a better result :)
You should just ask specific questions about expectations, roles of other leaders involved, etc. Is this on a game or something else?
There is some fluidity between the types of production but they won’t put you in a job you won’t succeed at, and we’ve miscast enough people in the wrong situation into product management inside games to know the risks and how to assess and when to wait and all that. We also can spot people who can switch to product management pretty reliably internally and it is a position we frequently want more of, at least when we can get great people.