I want another stream of income but my ideas seem tech focused (goes against my intellectual property agreement). What are other ways you generate income and how much? And if you’re still doing tech, any IP loopholes you want to share? #apple #facebook #Amazon #tesla #Netflix #google #tech #health #electronics #hardware #software #intellectualproperty
I have a consulting company on the side and I’m also launching an educational platform soon
Do you mind sharing what type of consulting you do?
Would love to know how you got started with consulting and finding your first customers
Stock picking
SAT Tutoring. Extra 130k for 20hr/week workload
That's amazing. Could do this under the table too
You’re getting paid $130/hr to be an SAT tutor? Thats awesome, are you working for a company or yourself?
Making my own video game but will be a long way before I'm even able to sell it....
Cool! What game engine are you using? Tell me everything!
Unreal engine 4. I'm attempting to do what natural motion did https://youtu.be/HauN98naZ9U The made a great middle ware and I don't think my implementation will be as feature filled as their product is, but I think they did a terrible job using it in practice. Backbreaker was supposed to be a showcase for the technology but they sold it as full physical animation when it's actually only used for the tackles, and the normal running cutting etc uses normal kinematic animation. Not only that, when Euphoria is used for tackles it doesn't actually help the players stay off the ground. I want to make games with 100% physical animation. Even the players throwing the ball will use physical animation to actually throw and catch the ball with their fingers. If a player is running and gets hit he'll keep running or at least try to. I've read many research papers and there has been a lot of work not only to make the characters more robust but also to animate control large numbers in real time (this stuff is processor intensive). I love football games but madden has stagnated for years. Honestly the next gen version has some promising improvements to making the player motion more lifelike and physically plausible but I think they are polishing a turd as long as they stick with the traditional kinematic animation will physics bits tacked on. Then again they make millions per year so why bother taking risks to push the state of the art forward? I'm a nobody with nothing to lose so if I make games with an innovative approach to animation which takes the gameplay to another I believe I can shake up the sports simulation industry and have a lot of success This is really hard though, lots of math and physics, reading research papers multiple times, emailing professors asking to clarify parts of their formulas in the papers... It's gonna be awhile before I have a prototype that works well enough to play test but I'll get there if I just keep chipping away at it
Sports betting, stocks, crypto
Real estate rentals and some property development
Real estate where?
Bay Area, Europe and Latam. Multiple passports helps.
Apps on iOS/Android using AdMob ads.
I have 20 units across the country that I collect rental income from
Do you make enough money from that to quit your day job?
That’s impressive! YoE? And +1 on ^^
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Investing in stocks. Thought about youtube but the ramp up for ROI might be a year out or more.
I tried YouTube too , have a monetized channel as well but YouTube is beast that you need to keep feeding and that costs $$.