What will gaming be like in 10-20 years?

Google mW9bt8
Apr 25 197 Comments

What big breakthroughs do you think will change the gaming industry as we know it in the 10-20 years? Do you envision similar console games, PC games, or do you envision a big change via other technologies and if so which ones? VR? AR?

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TOP 197 Comments
  • Tumblr elwE87
    hopefully TC will catch up to the rest of us
    Apr 2510
    • Susquehanna International / EngKristaps11
      Hard to see this happening without a big cultural shift in the supplier/consumer relationship. It’s insane how games still cost the same as they did 20 years ago despite the cost of making games growing by many magnitudes. Margins and volatility in the gaming business are insane (in a bad way).
      Apr 25
    • Tumblr elwE87
      i did say "hopefully" 😔 tho with stuff like fortnite making 300million/month... i dunno. i think there could be huge returns in the social-mediaification of games
      Apr 25
    • Amazon / ProductShldvBnEng
      Subscription models will enable this
      Apr 26
    • Microsoft JT907!
      It will change once new companies start out competing the old mentality. Games is ripe for a market correction.
      Apr 26
    • Tumblr elwE87
      gonna quit in a year or so to try to be one of the first!
      Apr 26
    • Microsoft JT907!
      I’m saving up cash to build a startup as well. Have to try while I’m young and can take risks!
      Apr 26
    • Google / Engpoogers
      Hard to raise prices when 90% of your playerbase has stagnant wages. The gaming industry is going to get hit hard by growing wealth inequality.
      Apr 26
    • Susquehanna International / EngKristaps11
      That playerbase pays for more expensive food/phones/cars/clothes just fine. Well not just fine as debt is near an all time high but that isn’t an excuse for gaming as a product to stay stagnant price wise.
      Apr 26
    • Amazon / ProductShldvBnEng
      Re inequality: maybe... or, automation will reduce the need for full labor participation, enable a universal basic income, and encourage those people to spend all day in virtual worlds. Not endorsing this outcome but it’s a possibility, and probably an eventuality.
      Apr 26
    • Tumblr elwE87
      instead of actually working ppl will just grind in mmos all day lol
      Apr 27
  • Flagged by the community.

    • How miserable are you?
      Apr 26
    • LinkedIn ex-fb
      Ok, at least whinning about games not inclusive or how female characters are portrayed in bad light is likely.
      And that’s wrong because of the double standards—male characters are also portrayed negatively etc
      Apr 26
    • MailChimp blue.exe
      You’re pathetic.
      Apr 30
  • Tektronix BazzokaGrl
    I think people will buy wireless controllers that plug into their TV or laptop, allow access to games by subscription in an online portal.
    Apr 254
    • Google
      AIMLOK

      Google

      BIO
      I once served 5TB
      AIMLOKmore
      Google Stadia
      Apr 25
    • Pinterest / DataViss
      Stadia : Phill Harrison's compiled stolen ideas from previous video game giants like Nintendo , Sony and Microsoft and brought it to Google for a FAT JUICY TC
      Apr 26
    • Google uzaname
      Ideas have no owners
      Apr 26
    • Amazon Rave50
      Phil assertively pushed for cloud gaming when he was at Microsoft. Senior leadership was unwilling to invest in it at that time, but they seem to be coming around to it again.
      Apr 28
  • Oracle soul-
    AR
    Apr 2510
    • Tumblr elwE87
      yeah. VR needs like, 20+ to become good _and_ affordable _and_ socially acceptable
      Apr 25
    • Microsoft grm
      Whoa 20+? Have you tried it? It's already quite good @$400 with things like oculus quest. I'd bet it would be fairly mainstream in 5 years.
      Apr 26
    • Salesforce tXai50
      With as good as it is it’s still surprisingly niche. I mean when I got it to expected it to be so much worse and I was blown away.
      Apr 26
    • Salesforce tXai50
      To add to the above, I guess there’s a couple things that need to happen: price point needs to come down and they need to make it wireless.
      Apr 26
    • Microsoft grm
      It's already wireless, price point will come down (400 is also decent already). The main thing missing is AAA games, which are already under development.
      Apr 26
    • Microsoft grm
      It essentially needs one Zelda breath of the wild like game, and that would be it
      Apr 26
    • Google / Engpoogers
      AR will be mainstream in 5-10 years. Mainstream adoption of VR is at least another 5 years beyond that. It's a lot easier to monetize AR as there are clear mainstream uses outside of gaming, so that's where the capital will flow first.
      Apr 26
    • RockYou / Productadv450
      Its mostly going to be driven by mobile, social games. Also games as a service is going to be huge in the coming 5 years.
      Apr 26
    • Tumblr elwE87
      Think about like, how many pixels you need to push to fill someone's whole field of view and then make it dense enough so you can't see the individual pixels. We're already up against a wall w/ moore's law. Then the problem of movement - VR games' movement is currently limited and gimmicky. People would have to be comfortable owning one of those omni treadmills in their home, not to mention the tech to support the necessary bandwidth for wireless streaming. We'd probably need about a generation to wash away the stigma, not to mention make all of this affordable. Budget full-stack setup @ a couple thousand. The gap between where we are now and the promise of full immersion is so very far away imo.

      The only way I could see it happening sooner is if we double down on perception hacking - the acuity at the center of your fovea is only like 1 Megapixel. Tracking the eye path one might be able to fool the brain into stitching together an image while using considerably less power, but I'm sure it's much more complicated than that.
      Apr 26
    • Apple Wapple
      Gaming is struggling to adopt VR, let alone the more difficult technology of AR. ARKit and Hololens should have provided some glimpse into what AR gaming could be, but both have been disappointing.
      Apr 27
  • Apple Snut Ella
    It will look a lot like it does today except there will be more porn and we’ll be at 16K
    Apr 251
    • TribalScale sfUN21
      If porn is not infused into my brain by then, we failed.
      Apr 26
  • Adobe myceo
    Gaming will be reality, and reality will be a game
    Apr 264
  • New / Engrksh
    Sword art online. Full immersion using dream based technology which is non invasive. It's similar to the concept from inception movie except the dream can be controlled and shared over interwebs. Also it will be the birth of immortality coz time elongates when you run depth first search in your dreams aka dream within dream etc. This is also the reason why we don't see aliens. Coz they are so advanced that they are sleeping and dreaming instead of exploring universe
    Apr 267
    • Gtfooh
      Apr 26
    • New / Engrksh
      U gtfooh😜
      Apr 26
    • How much you smoke before writing this?
      Apr 26
    • New / Engrksh
      No this is real. I am actually close to patenting this tech
      Apr 26
    • ION Group
      CuriousBoy

      ION Group

      BIO
      I love to learn new skills ! #Beatboxing #Juggling#BBoying
      CuriousBoymore
      This is what happens when you take that extra joint 😂
      Apr 27
    • New / Engrksh
      I thought I gave the joint to you. Either way I don't feel so good. Don't know why 😞😱😫
      Apr 27
    • Facebook alion
      We all dreaming
      Apr 30
  • New QTdN03
    I’ll still be gaming on my NES, SNES, or N64 because I hate waiting hours for game updates.
    Apr 252
    • Amazon / Engᕕ( ᐛ )ᕗ
      That problem will be solved. ;)
      Apr 26
    • Nvidia apmpa
      It's already solved
      Apr 26
  • Wipro VendettaV
    Dont you have phones
    Apr 251
    • Activision Blizzard
      pandawanda

      Activision Blizzard

      PRE
      Google
      pandawandamore
      Hahaha!
      Apr 26
  • Oath jrDevelop
    Full of bugs
    Apr 260
  • Skillz / Engskedaddled
    The future is in mobile
    Apr 266
    • Activision Blizzard
      pandawanda

      Activision Blizzard

      PRE
      Google
      pandawandamore
      It's true, everyone has phones
      Apr 26
    • Sephora / PRUndrPayd
      Not the same experience unless you are beaming to a large screen or AR/VR
      Apr 26
    • Nah dude, the present is mobile. Have some fucking imagination
      Apr 26
    • Skillz mNzg24
      Yes. Check out skillz
      Apr 26
    • Kasardia / EngCLQ
      You nuts. Mobile is the past. Not buying it for gamers
      Apr 27
    • Twitch / MktgPoor_AF
      Dude... You guys at skillz call yourself an eSports company but you're not... You're a mobile gambling company
      Apr 27
  • Microsoft / EngStack🖕flo
    There wont be gaming pcs or consoles. Everything will be streamed and platform agnostic
    Apr 252
    • Google 500513
      So much agree. PC locally will just be for the elite gamers who need 120hz 4k and all that because #PCMasterRace
      Apr 26
    • Unity HippieJ
      That means that a cross plat engine like Unity will be irrelevant
      Apr 27
  • Amazon foobar3
    Forget about VR and AR, that's nice and cool but the real thing is online gaming in my opinion. What needs to change: Democratize the creation of online games and server costs (like MMO) to an affordable price and make net code easier to program and predictable (with deterministic physics). Whoever pull this off is going to shape the gaming industry going forward. Unity is currently investing in some of these areas. If you've ever tried to program a multiplayer game you know what I'm talking about and how costly it is. This needs to change and it's one of the reasons you don't see a lot of multiplayer games (indie or AAA) being released. Look it up on steam, almost every single player game has a thread asking about multiplayer and it's usually deprioritized due to high costs. I'm a strong believer that this will change in the future as cloud computing becomes cheaper.
    Apr 263
    • Apple Wapple
      Agreed 110%
      Apr 27
    • Amazon pajamaman
      This is really only possible if you use a off the shelf engine and let it do the networking.
      Apr 27
    • Square SQRT
      You can have a combination of online gaming with VR/AR. I see where you are going with this and agree that its probably going to be the next big thing in gaming. Its giving you mobility like switch did.

      However, VR/AR is more than just cool. Imagine a mature gameplay for a AAA game. I would shell out a lot of money for that. I don’t think you should discount it as “nice and cool”.
      Apr 27
  • Deloitte / CreativeFHAs14
    First person shooters or platform games just like it was 20 years ago, lol.
    Apr 261
  • Google
    AIMLOK

    Google

    BIO
    I once served 5TB
    AIMLOKmore
    Everything will be MMO
    Apr 251
    • If everything is MMO there are whole classes of gamers who currently that aren't doing it anymore, which seems somewhat unlikely. As an industry, gaming can't only cater to high investment gamers without leaving a lot of money on the table. As I get older I find that more and more of my old gaming friends (myself included) turn more towards single player experiences because it's much harder to find the time to compete.
      Apr 26
  • Susquehanna International / EngKristaps11
    Bearish on AR/VR. Bullish on streaming (Stadia, NVidia, whatever gaming streaming service Amazon has, etc).
    Apr 250
  • Microsoft / OpsSatya98052
    LOL half the predictions here are for stuff that's already in use.
    Apr 263
    • JCPenney Pano
      How far have things come in that long from Quake, Command and Conquer, Starcraft, Fallout, and Eve?

      Mobile gaming is pay to win versions of games from 15 years ago.

      Narrative is dead in the mainstream except maybe Assassin's Creed and Witcher, the latter isn't all that popular and instead a labor of love on both sides.

      Fortnite is an aberration. It's not good except it allows an FPS mode previous control methods would have failed with. It's novelty with staying power because of even more unwashed masses effect than the popularity of Team Fortress Classic and og Counterstrike.

      VR will get another reboot in about a decade as it does each one. Maybe that time the asshats will have light weight, wireless, foveated rendering, and retina resolution before they launch half baked goods. The best hope for VR is for it to abruptly die in the next year. If it drags its death out, the next Era of VR might be 15 years out because they'll poison it like 3D displays.

      Gaming has only had a handful of revolutions: multiple sprites, high color depth, 3D rendering, multi-player, shaders, large open worlds and storytelling, and adaptive difficulty and matchmaking. For 40 years of history of an emergent technology, that's not as impressive as a list as the kiddies think. Most of that list is day 1 fantasies for the guys programming Pong.

      It's pretty linear to automotive advancement or RF and communication technology.
      Apr 26
    • Uber didi7
      Realtime raytracing looks like a graphics revolution that is just coming up

      Esports becoming big and twitch are other meta developments
      Apr 27
    • JCPenney Pano
      I put raytracing in the same bucket as shaders. It's nice and pretty, but I am not seeing it change the landscape. Combined with some of the machine learning starting to get into control of computer opponents as well as reducing effort to animate things, it might put some AAA grade graphics and game play in the laps of indie developers.
      Apr 27
  • Amazon kxnY87
    See Player One
    Apr 260
  • Microsoft RandomInt
    If you had asked me 20 years ago, when half life came out, where the gaming industry would be today, I would have said we would have been in full VR for a decade at this point. And yet in a lot of ways we haven't come all that far since then.
    Apr 267
    • New QTdN03
      Yeah, I’m kind of surprised VR doesn’t have a major presence already. Especially in certain adult areas.
      Apr 26
    • Amazon foobar3
      VR is not truly relaxing to be honest. If I come home tired and want to play a game, I dont want a f VR in my face.
      Apr 26
    • Square SQRT
      What if the VR device wasn’t bulky and super slick. Sounds better than staring at a screen tbh
      Apr 27
    • Ellucian / Enganoncoward
      So like why Google Glass failed.

      VR/AR main issues start with the bulky VR headsets and hardware and that is the very start of gameplay. So that hardware driven poor user experience has created a barrier of entry into the mainstream, which devalues game developers to invest into those gaming platforms creating poor breadth of game content which creates marketing burdens (ie no viral, no FOMO, no cross pollination from other platforms like active subreddits...) and this vicious feedback loop will continue to add friction to widespread consumer adoption in the VR/AR space.

      VR and AR gaming will blow up the second a company creates a platform where the “controller” is easy AND socially acceptable to use/wear if worn in public settings. The second part will come more quickly and naturally if the company can brand the “controller” as a positive status symbol.

      My thought here is that the next revolution in gaming will be created by first creating creative and fashionable controller(s) as much as it is about the gameplay itself.

      This may sound like a weird response but look at Pokémon Go. It wasn’t all that long ago that it seemed weird to see mobs of people gathered together chasing invisible pocket monsters while staring at their phones. Now even people who have never played that game may just assume that an assembled crowd are just Pokémon players. So what, you ask? Well this means that Niantic was able to successfully create a new social norm as it pertains to the gameplay and controller ie multiple people in a group all starring at their phones while speaking in tongue - Rayquaza, JigglyPuff, Unown, etc.

      And finally portability and ease of use also are core. For example if I want to hang out at a friends house and play Sony PS4 VR games like Beat Saber and my friend only has the console, I need to lug over a mess of wires, headset(s) and the hand wand controllers.

      Which is why the Nintendo Switch is a complete game changer.

      I think that is why the Google Stadia strategy was so controller focused while being a framework platform that can help lower the barriers of entry for game developers. Or ya know model Nintendo Switch success sans the on-the-go use case
      Apr 27
    • Apple Wapple
      A note on your last point: 10-15 ago gamers didn’t mind the inconvenience of lugging around heavy CRTs/consoles/etc for LAN parties because the experience was worth the hassle.

      I don’t see this same value or enthusiasm with the VR hardware of today unfortunately. It just hasn’t caught on IMO.
      Apr 28
    • Ellucian / Enganoncoward
      I mean I didn’t mind rewinding VHS tapes before I dropped it off at blockbuster either but there’s a reason no one does that anymore
      May 1
    • GE kTnh03
      Yeah, VR devices need to be wat more wearable, I have two or three VR devices, including the HDR one for my PS4, but I start sweating in them too quickly for them to be much fun.
      May 1
  • Amazon / Eng$name
    I don't see AR/VR going anywhere, probably going to be a fad.
    Streaming taking the Lion's share, dedicated gaming rigs remaining only for the most hardcore users.
    Apr 264
    • Apple hakunanaMa
      Rigs part is still true today, you dont need to wait years to see if it has come to fruition
      Apr 26
    • Amazon / Eng$name
      It's not really democratized yet. Most people own their own rendering machine, be it a PS4, Xbox or PC.

      For AR/VR the only way I can see it happening is if there is a breakthrough in haptic feedback. Like full body feedback. And even though... But I'd try out VR porn with full haptic feedback 😄
      Apr 26
    • Apple hakunanaMa
      Haptics are still not affordable in medicine world, forget gaming
      Apr 26
    • Amazon / Eng$name
      Meh, capacitive touchscreen were unaffordable 20 years ago and now everyone has one in their pocket.
      Apr 26
  • Exactly like West World
    Apr 260
  • Amazon / EngKHCr70
    Swort Art Online
    Apr 260
  • Google / Eng
    bullwinkle

    GoogleEng

    BIO
    L5 SWE
    bullwinklemore
    All aspects of regular life will have been gamified and we will hate it so much that the gaming industry will crash.
    Apr 260
  • Facebook
    There may be new WoW expansion!
    Apr 261
    • Microsoft bKFl33
      New Assassin's Creed and a Call of Duty WW II reboot
      Apr 26
  • LinkedIn cd-
    More VR/AR and more adult contents
    Apr 261
    • Microsoft grm
      Haha
      Apr 26
  • Amazon qwer1234at
    If we manage to create interesting content and storyline structure generation we could increase game replayability. Something like Dwarf Fortress in AAA form would be really good.
    Apr 251
    • Tumblr elwE87
      +1 for procedural narratives
      Apr 25
  • Oath Opalumpa
    I'll probably be still playing
    CS go
    Apr 274
    • Amazon / EngKHCr70
      I'll be playing CS 1.6
      Apr 28
    • New / Engrksh
      You even have time to play games when you are working at Amazon?
      Apr 28
    • Amazon / EngKHCr70
      You do when you're on a decent team
      Apr 28
    • People will still be camping. 😪
      Apr 28
  • Adobe uhrC86
    I'll tell you for $9.99
    Apr 264
    • New QTdN03
      We know how you Adobe folks work! It’s $9.99/mo isn’t it?!
      Apr 26
    • Adobe uhrC86
      Only for the first year.
      Apr 26
    • New QTdN03
      I knew it! And then the subscription price is going to go up!
      Apr 26
    • Who cares, your employer is paying for it anyways
      Apr 26
  • Nvidia yesm
    Ray Tracing is the future people
    Apr 263
    • Google / EngJLrC80
      Are there any games with it yet? Only the high end nvidia RTXs support it right now...
      Apr 26
    • Nvidia yesm
      We opened it for >= pascal. You can try it out. Metro exodus is one beauty and it doesn’t even have all the RT effects. Checkout the Star Wars demo, you will know why this is one the most important developments in gaming.
      Apr 26
    • We are way past the point where improved graphics are going to have a measurable impact on the gaming industry.
      Apr 26
  • Netflix psych0d@d
    Electro magnetic brain stimulation
    Apr 260
  • Tektronix BazzokaGrl
    Maybe use AI to make gameplay more challenging? The game can learn from the players responses.
    Apr 264
    • Apple G218d245
      That exists already.
      Apr 27
    • Tektronix BazzokaGrl
      Yes but on a larger scale
      Apr 27
    • Apple G218d245
      It is in the Fifa games already as far as I know which is already pretty big.
      Apr 27
    • Uber didi7
      OpenAI level of skill could make needing other players online irrelevant. It can scale infinitely with your possible skill levels without using computer speed reflexes, like we have seen with starcraft and dota 2 recently
      Apr 27
  • Benefitfocus / Data
    dMOf15

    BenefitfocusData

    PRE
    Teradata, Walmart, Apple, Overstock.com
    dMOf15more
    Sex with robots
    Apr 301
    • Amazon lamardavis
      New technology I think always has its roots somehow in sex.
      May 1
  • Google AI Snot
    Gaming will involve immersion. It will feel more real than real. Haptic feedback, you will feel every bullet and explosion. Eventually you will connect via a neural link and play the game in your head.
    Apr 271
    • Microsoft / Eng
      Software

      MicrosoftEng

      BIO
      Programmer w 17years experience in services and big data
      Softwaremore
      Not in 20 years! Look back and you will see we didn’t come far in the last 20, there is reason to think we can leap in the next 20
      Apr 29
  • LinkedIn stuffy🐷
    VR gaming with voice, gesture as input.
    Apr 251
    • Docker / R&D
      SQL_Inject

      DockerR&D

      PRE
      Google
      SQL_Injectmore
      Naw man, eye gestures only. Voice requires too much effort.
      Apr 26
  • BNY Mellon
    🐖ilton

    BNY Mellon

    PRE
    Goldman Sachs, Enigma, HP
    🐖iltonmore
    Half-Life 3
    Apr 270
  • New tDLn77
    Nice try Stadia PMs
    Apr 260
  • Chase / Eng(o´・_・)っ
    Google will now start development from ideas you all shared here 😁😝
    Apr 260
  • Zillow Group hiyy
    I expect reduced lag from easports
    (Fifa)devs..
    Apr 260
  • Uber / EngNotLyfter
    Last time I heard, gaming elections was in trend.
    Apr 260
  • Amazon lamardavis
    No more consoles or PC gaming systems. Probably delivered over the internet
    Apr 260
  • Microsoft hsgkehs
    AR/VR GaaS with advertising and social media. Though way less than 20 years. More like 5-10
    Apr 263
    • Kasardia / EngCLQ
      Fuck GaaS.
      Apr 27
    • Microsoft hsgkehs
      Why?
      Apr 27
    • Intuit urd jfuj
      I want games as a single purchase
      Apr 27
  • Facebook / Enginstandidl
    Streaming games.

    The next generation of consoles will still dominate (Until about 2025-2028) with streaming taking a small share. But streaming will dominants in the late 2020’s.

    Multiplayer gaming is already limited by network latencies. The fact that my local GPU and CPU can respond to my own inputs much faster than my inputs can sync with my fellow players’ is an odd anomaly. Gaming in the cloud will bring these latencies two together in the middle (raising my input latencies and reducing the syncing with other players).

    Already, Comcast cable internet is at 10ms RTT. I see this dropping in half in less than 10 years. 60fps allows for 16ms per frame: that is total processing time for signals to travel and for the logic to be processed and frame to be rendered. Assuming the game can run reliably at 100fps, that will take up 10ms of the time, leaving 6ms for the network delays.

    Streaming gaming will be perfect when latency hits 6ms.

    Suppose a lower quality game can run at 200fps. That’s 5ms used by rendering leaving 11ms for the network
    Apr 272
    • Microsoft RandomInt
      This only works if the hardware is extremely distributed. To get a 10ms round-trip, assuming a near perfect world, no processing time, and fiber optic networking directly from you to the game server, you would have to be within 600 fiber miles.
      Apr 27
    • Facebook / Enginstandidl
      Would expect gaming hardware to show up in CDNs. And expect CDNs to expand distribution dramatically in a decade.
      Apr 27
  • Yelp fixksbf
    MMO IN VR
    Apr 262
    • Bloomberg babasheep
      Exactly this.
      Apr 27
    • Palo Alto Networks KTkC88
      I've been playing MMOs in VR for a couple years already. It's been great
      May 1
  • LinkedIn cd-
    West world
    Apr 261
  • New / ITjsmashing
    10-20 years? A new paradigm shift will happen, it will be coupled with the internet, just like telephony was; low-profile AR glasses at a reasonable cost, forget smart phones, computers, TVs. Everythimg will be in AR. Pokemon battle your friends? AR. Watch a movie with the family? AR. Real time GPS, structural architecture, airplane routes, and so much more. One of two things will rule it. It's up to us if we want that to be facebook (just an example) or hopefully open and free of ownership like the internet.
    Apr 261
    • Expedia / Consultant
      z0r

      ExpediaConsultant

      PRE
      Microsoft, Informatica, Expedia Group, American Express
      z0rmore
      I'll try hard to be first to market making ablock jailbreaks for AR
      Apr 26
  • SAP Man
    As a hardcore advocate and developer for AR and VR, I don't think it'll catch on in the next 10-20 years. I think we'll see a sharp downturn in a couple years. It's cool, but not a viable medium for core games.

    Back to the question, I think we'll see way more F2P and microtransaction models.
    Apr 270
  • Tesla 4 L 0 M
    There was a documentary made in 2009 called Gamer.
    Apr 260
  • Pinterest / DataViss
    micro transactions!
    Apr 262
    • Box vlard
      Macro transactions
      Apr 26
    • Pinterest / DataViss
      Loot!
      Apr 26
  • Pinterest / Product
    Ijvd43

    PinterestProduct

    PRE
    Facebook
    Ijvd43more
    AR gaming will probably dominate in the next 5 years — Pokemon go was only a taste on the demand for AR based gaming (kind of AR). The next wave will be AR style console games followed by AR style board games for longer gameplay + social gaming. I’ve tried the Oculus and it’s definitely a phenomenal experience, but will probably take on the Console gaming audience in the next 5 years. Price point is not the problem to be honest.. it’s more dependant on how open the platform is and if there are more game developers building for these platforms. Snapchat is going the AR social gaming route too.
    Apr 261
    • JCPenney Pano
      Pokemon Go wasn't remotely AR. It was turning on the camera (which nobody did because battery drain for nothing) with no environmental interaction except a poor procedural mapping of game objects to GPS / GIS keywords.

      Hololens demos actually reach that concept. The environment and objects having some shred of relevance to game play is the mark of AR. I Spy on a road trip is more AR than Pokemon Go.
      Apr 26
  • Snapchat chickenlu1
    You only play games with upto 6 of your close friends, and watch 6 second long video ads in between.
    Apr 280

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