What will gaming be like in 10-20 years?

Google mW9bt8
Apr 25 197 Comments

What big breakthroughs do you think will change the gaming industry as we know it in the 10-20 years? Do you envision similar console games, PC games, or do you envision a big change via other technologies and if so which ones? VR? AR?

comments

Want to comment? LOG IN or SIGN UP
TOP 197 Comments
  • Tumblr elwE87
    hopefully TC will catch up to the rest of us
    Apr 25 10
    • Microsoft JT907!
      I’m saving up cash to build a startup as well. Have to try while I’m young and can take risks!
      Apr 26
    • Google / Eng poogers
      Hard to raise prices when 90% of your playerbase has stagnant wages. The gaming industry is going to get hit hard by growing wealth inequality.
      Apr 26
    • Susquehanna International / Eng Kristaps11
      That playerbase pays for more expensive food/phones/cars/clothes just fine. Well not just fine as debt is near an all time high but that isn’t an excuse for gaming as a product to stay stagnant price wise.
      Apr 26
    • Amazon / Product ShldvBnEng
      Re inequality: maybe... or, automation will reduce the need for full labor participation, enable a universal basic income, and encourage those people to spend all day in virtual worlds. Not endorsing this outcome but it’s a possibility, and probably an eventuality.
      Apr 26
    • Tumblr elwE87
      instead of actually working ppl will just grind in mmos all day lol
      Apr 27
  • Flagged by the community.

    • How miserable are you?
      Apr 26
    • LinkedIn ex-fb
      Ok, at least whinning about games not inclusive or how female characters are portrayed in bad light is likely.
      And that’s wrong because of the double standards—male characters are also portrayed negatively etc
      Apr 26
    • MailChimp blue.exe
      You’re pathetic.
      Apr 30
  • Tektronix BazzokaGrl
    I think people will buy wireless controllers that plug into their TV or laptop, allow access to games by subscription in an online portal.
    Apr 25 4
    • Google
      AIMLOK

      Google

      BIO
      I once served 5TB
      AIMLOKmore
      Google Stadia
      Apr 25
    • Pinterest / Data Viss
      Stadia : Phill Harrison's compiled stolen ideas from previous video game giants like Nintendo , Sony and Microsoft and brought it to Google for a FAT JUICY TC
      Apr 26
    • Google uzaname
      Ideas have no owners
      Apr 26
    • Amazon Rave50
      Phil assertively pushed for cloud gaming when he was at Microsoft. Senior leadership was unwilling to invest in it at that time, but they seem to be coming around to it again.
      Apr 28
  • Oracle soul-
    AR
    Apr 25 10
    • Microsoft grm
      It essentially needs one Zelda breath of the wild like game, and that would be it
      Apr 26
    • Google / Eng poogers
      AR will be mainstream in 5-10 years. Mainstream adoption of VR is at least another 5 years beyond that. It's a lot easier to monetize AR as there are clear mainstream uses outside of gaming, so that's where the capital will flow first.
      Apr 26
    • RockYou / Product adv450
      Its mostly going to be driven by mobile, social games. Also games as a service is going to be huge in the coming 5 years.
      Apr 26
    • Tumblr elwE87
      Think about like, how many pixels you need to push to fill someone's whole field of view and then make it dense enough so you can't see the individual pixels. We're already up against a wall w/ moore's law. Then the problem of movement - VR games' movement is currently limited and gimmicky. People would have to be comfortable owning one of those omni treadmills in their home, not to mention the tech to support the necessary bandwidth for wireless streaming. We'd probably need about a generation to wash away the stigma, not to mention make all of this affordable. Budget full-stack setup @ a couple thousand. The gap between where we are now and the promise of full immersion is so very far away imo.

      The only way I could see it happening sooner is if we double down on perception hacking - the acuity at the center of your fovea is only like 1 Megapixel. Tracking the eye path one might be able to fool the brain into stitching together an image while using considerably less power, but I'm sure it's much more complicated than that.
      Apr 26
    • Apple Wapple
      Gaming is struggling to adopt VR, let alone the more difficult technology of AR. ARKit and Hololens should have provided some glimpse into what AR gaming could be, but both have been disappointing.
      Apr 27
  • Apple Snut Ella
    It will look a lot like it does today except there will be more porn and we’ll be at 16K
    Apr 25 1
    • TribalScale sfUN21
      If porn is not infused into my brain by then, we failed.
      Apr 26
  • Adobe myceo
    Gaming will be reality, and reality will be a game
    Apr 26 4
  • New / Eng rksh
    Sword art online. Full immersion using dream based technology which is non invasive. It's similar to the concept from inception movie except the dream can be controlled and shared over interwebs. Also it will be the birth of immortality coz time elongates when you run depth first search in your dreams aka dream within dream etc. This is also the reason why we don't see aliens. Coz they are so advanced that they are sleeping and dreaming instead of exploring universe
    Apr 26 7
    • How much you smoke before writing this?
      Apr 26
    • New / Eng rksh
      No this is real. I am actually close to patenting this tech
      Apr 26
    • ION Group
      CuriousBoy

      ION Group

      BIO
      I love to learn new skills ! #Beatboxing #Juggling#BBoying
      CuriousBoymore
      This is what happens when you take that extra joint 😂
      Apr 27
    • New / Eng rksh
      I thought I gave the joint to you. Either way I don't feel so good. Don't know why 😞😱😫
      Apr 27
    • Facebook alion
      We all dreaming
      Apr 30
  • New / Eng QTdN03
    I’ll still be gaming on my NES, SNES, or N64 because I hate waiting hours for game updates.
    Apr 25 2
    • Amazon / Eng ᕕ( ᐛ )ᕗ
      That problem will be solved. ;)
      Apr 26
    • Nvidia apmpa
      It's already solved
      Apr 26
  • Wipro VendettaV
    Dont you have phones
    Apr 25 1
    • Activision Blizzard
      pandawanda

      Activision Blizzard

      PRE
      Google
      pandawandamore
      Hahaha!
      Apr 26
  • Oath jrDevelop
    Full of bugs
    Apr 26 0
  • Skillz / Eng skedaddled
    The future is in mobile
    Apr 26 6
    • Sephora / PR UndrPayd
      Not the same experience unless you are beaming to a large screen or AR/VR
      Apr 26
    • Nah dude, the present is mobile. Have some fucking imagination
      Apr 26
    • Skillz mNzg24
      Yes. Check out skillz
      Apr 26
    • Kasardia / Eng CLQ
      You nuts. Mobile is the past. Not buying it for gamers
      Apr 27
    • Twitch / Mktg Poor_AF
      Dude... You guys at skillz call yourself an eSports company but you're not... You're a mobile gambling company
      Apr 27
  • Microsoft / Eng Stack🖕flo
    There wont be gaming pcs or consoles. Everything will be streamed and platform agnostic
    Apr 25 2
    • Google 500513
      So much agree. PC locally will just be for the elite gamers who need 120hz 4k and all that because #PCMasterRace
      Apr 26
    • Unity HippieJ
      That means that a cross plat engine like Unity will be irrelevant
      Apr 27
  • Amazon foobar3
    Forget about VR and AR, that's nice and cool but the real thing is online gaming in my opinion. What needs to change: Democratize the creation of online games and server costs (like MMO) to an affordable price and make net code easier to program and predictable (with deterministic physics). Whoever pull this off is going to shape the gaming industry going forward. Unity is currently investing in some of these areas. If you've ever tried to program a multiplayer game you know what I'm talking about and how costly it is. This needs to change and it's one of the reasons you don't see a lot of multiplayer games (indie or AAA) being released. Look it up on steam, almost every single player game has a thread asking about multiplayer and it's usually deprioritized due to high costs. I'm a strong believer that this will change in the future as cloud computing becomes cheaper.
    Apr 26 3
    • Apple Wapple
      Agreed 110%
      Apr 27
    • Amazon / Eng pajamaman
      This is really only possible if you use a off the shelf engine and let it do the networking.
      Apr 27
    • Square SQRT
      You can have a combination of online gaming with VR/AR. I see where you are going with this and agree that its probably going to be the next big thing in gaming. Its giving you mobility like switch did.

      However, VR/AR is more than just cool. Imagine a mature gameplay for a AAA game. I would shell out a lot of money for that. I don’t think you should discount it as “nice and cool”.
      Apr 27
  • Deloitte / Creative FHAs14
    First person shooters or platform games just like it was 20 years ago, lol.
    Apr 26 1
  • Google
    AIMLOK

    Google

    BIO
    I once served 5TB
    AIMLOKmore
    Everything will be MMO
    Apr 25 1
    • If everything is MMO there are whole classes of gamers who currently that aren't doing it anymore, which seems somewhat unlikely. As an industry, gaming can't only cater to high investment gamers without leaving a lot of money on the table. As I get older I find that more and more of my old gaming friends (myself included) turn more towards single player experiences because it's much harder to find the time to compete.
      Apr 26
  • Susquehanna International / Eng Kristaps11
    Bearish on AR/VR. Bullish on streaming (Stadia, NVidia, whatever gaming streaming service Amazon has, etc).
    Apr 25 0
  • Microsoft / Ops Satya98052
    LOL half the predictions here are for stuff that's already in use.
    Apr 26 3
    • JCPenney Pano
      How far have things come in that long from Quake, Command and Conquer, Starcraft, Fallout, and Eve?

      Mobile gaming is pay to win versions of games from 15 years ago.

      Narrative is dead in the mainstream except maybe Assassin's Creed and Witcher, the latter isn't all that popular and instead a labor of love on both sides.

      Fortnite is an aberration. It's not good except it allows an FPS mode previous control methods would have failed with. It's novelty with staying power because of even more unwashed masses effect than the popularity of Team Fortress Classic and og Counterstrike.

      VR will get another reboot in about a decade as it does each one. Maybe that time the asshats will have light weight, wireless, foveated rendering, and retina resolution before they launch half baked goods. The best hope for VR is for it to abruptly die in the next year. If it drags its death out, the next Era of VR might be 15 years out because they'll poison it like 3D displays.

      Gaming has only had a handful of revolutions: multiple sprites, high color depth, 3D rendering, multi-player, shaders, large open worlds and storytelling, and adaptive difficulty and matchmaking. For 40 years of history of an emergent technology, that's not as impressive as a list as the kiddies think. Most of that list is day 1 fantasies for the guys programming Pong.

      It's pretty linear to automotive advancement or RF and communication technology.
      Apr 26
    • Uber didi7
      Realtime raytracing looks like a graphics revolution that is just coming up

      Esports becoming big and twitch are other meta developments
      Apr 27
    • JCPenney Pano
      I put raytracing in the same bucket as shaders. It's nice and pretty, but I am not seeing it change the landscape. Combined with some of the machine learning starting to get into control of computer opponents as well as reducing effort to animate things, it might put some AAA grade graphics and game play in the laps of indie developers.
      Apr 27
  • Amazon kxnY87
    See Player One
    Apr 26 0
  • Microsoft RandomInt
    If you had asked me 20 years ago, when half life came out, where the gaming industry would be today, I would have said we would have been in full VR for a decade at this point. And yet in a lot of ways we haven't come all that far since then.
    Apr 26 7
    • Square SQRT
      What if the VR device wasn’t bulky and super slick. Sounds better than staring at a screen tbh
      Apr 27
    • Ellucian / Eng anoncoward
      So like why Google Glass failed.

      VR/AR main issues start with the bulky VR headsets and hardware and that is the very start of gameplay. So that hardware driven poor user experience has created a barrier of entry into the mainstream, which devalues game developers to invest into those gaming platforms creating poor breadth of game content which creates marketing burdens (ie no viral, no FOMO, no cross pollination from other platforms like active subreddits...) and this vicious feedback loop will continue to add friction to widespread consumer adoption in the VR/AR space.

      VR and AR gaming will blow up the second a company creates a platform where the “controller” is easy AND socially acceptable to use/wear if worn in public settings. The second part will come more quickly and naturally if the company can brand the “controller” as a positive status symbol.

      My thought here is that the next revolution in gaming will be created by first creating creative and fashionable controller(s) as much as it is about the gameplay itself.

      This may sound like a weird response but look at Pokémon Go. It wasn’t all that long ago that it seemed weird to see mobs of people gathered together chasing invisible pocket monsters while staring at their phones. Now even people who have never played that game may just assume that an assembled crowd are just Pokémon players. So what, you ask? Well this means that Niantic was able to successfully create a new social norm as it pertains to the gameplay and controller ie multiple people in a group all starring at their phones while speaking in tongue - Rayquaza, JigglyPuff, Unown, etc.

      And finally portability and ease of use also are core. For example if I want to hang out at a friends house and play Sony PS4 VR games like Beat Saber and my friend only has the console, I need to lug over a mess of wires, headset(s) and the hand wand controllers.

      Which is why the Nintendo Switch is a complete game changer.

      I think that is why the Google Stadia strategy was so controller focused while being a framework platform that can help lower the barriers of entry for game developers. Or ya know model Nintendo Switch success sans the on-the-go use case
      Apr 27
    • Apple Wapple
      A note on your last point: 10-15 ago gamers didn’t mind the inconvenience of lugging around heavy CRTs/consoles/etc for LAN parties because the experience was worth the hassle.

      I don’t see this same value or enthusiasm with the VR hardware of today unfortunately. It just hasn’t caught on IMO.
      Apr 28
    • Ellucian / Eng anoncoward
      I mean I didn’t mind rewinding VHS tapes before I dropped it off at blockbuster either but there’s a reason no one does that anymore
      May 1
    • GE kTnh03
      Yeah, VR devices need to be wat more wearable, I have two or three VR devices, including the HDR one for my PS4, but I start sweating in them too quickly for them to be much fun.
      May 1
  • Amazon / Eng $name
    I don't see AR/VR going anywhere, probably going to be a fad.
    Streaming taking the Lion's share, dedicated gaming rigs remaining only for the most hardcore users.
    Apr 26 4
    • Apple hakunanaMa
      Rigs part is still true today, you dont need to wait years to see if it has come to fruition
      Apr 26
    • Amazon / Eng $name
      It's not really democratized yet. Most people own their own rendering machine, be it a PS4, Xbox or PC.

      For AR/VR the only way I can see it happening is if there is a breakthrough in haptic feedback. Like full body feedback. And even though... But I'd try out VR porn with full haptic feedback 😄
      Apr 26
    • Apple hakunanaMa
      Haptics are still not affordable in medicine world, forget gaming
      Apr 26
    • Amazon / Eng $name
      Meh, capacitive touchscreen were unaffordable 20 years ago and now everyone has one in their pocket.
      Apr 26