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Can anyone currently works, worked, or interview with apple TDG for C#/Unity/3D/AR/VR Engineers please share what the interview questions are? Are they typical LC/SD or do they have more practical domain specific questions? TC: 280 Thanks!
What is your current company, I recently interviewed with the group, DM me.
Awesome thanks so much
Hey monster10, my spouse has an interview coming up for Unity, can I DM you?
Implement an edge detection convolution, deacribe what a feature point is and how to detect them, Explain how the graphics pipeline works, etc...
Thanks these are helpful. For etc, can you please elaborate? Every little bit helps. Apple TDG is probably the only other company I would want to work for.
Also, apparently Apple likes to ask questions such as, "design an lru cache with o(1) performance" type questions, so review big-o notation and various algorithms such as ADTs (advanced data types, etc)