Looking to apply for a Graphics SWE role in Zurich and looking for referrals.
Currently at EA, ex Warner Bros and European Space Agency.
#software#swe#meta#refer#referral
What's your skillset ? I'm curious because I want to move to Zurich too. I make games but as a hobby with unreal engine I definitely don't know nitty gritty stuff but understand lots of stuff like how shaders work , ray tracing works , how basically game works .
But again I only know how to make games using pre-existing assets.
Warner Bros. Discovery inEUnotUSOPApr 23
I got a Bachelor's in CE+CS and a Master's in CS with a specialization in CG. Regarding the Master's: honestly could have learned most of it by myself and not satisfied about my choice, even though it may have helped me having it on the CV to get interviews.
I'd say I have a good understanding of the Graphics Pipeline and the math behind Computer Graphics in general. At the European Space Agency I mainly worked on prototyping VR solutions in UE5.
My Master's thesis at EA is on the novel 3D Gaussian Splatting representation.
I'd say I'm barely decent at C++, OpenGL and DirectX.
I have some personal projects related to lighting, ray tracing, rasterization and Geometry Processing.
NVIDIA tIVL24Apr 24
Take a look at European openings at NVIDIA, they would most likely allow joining remotely from Zurich even if the rest of the team is somewhere else.
What's your skillset ? I'm curious because I want to move to Zurich too. I make games but as a hobby with unreal engine I definitely don't know nitty gritty stuff but understand lots of stuff like how shaders work , ray tracing works , how basically game works . But again I only know how to make games using pre-existing assets.
I got a Bachelor's in CE+CS and a Master's in CS with a specialization in CG. Regarding the Master's: honestly could have learned most of it by myself and not satisfied about my choice, even though it may have helped me having it on the CV to get interviews. I'd say I have a good understanding of the Graphics Pipeline and the math behind Computer Graphics in general. At the European Space Agency I mainly worked on prototyping VR solutions in UE5. My Master's thesis at EA is on the novel 3D Gaussian Splatting representation. I'd say I'm barely decent at C++, OpenGL and DirectX. I have some personal projects related to lighting, ray tracing, rasterization and Geometry Processing.