Is there a technical reason as to why Call of Duty has what seems to be no anti cheat software? I’m genuinely curious how a game of this magnitude fails to have a way to detect cheaters other than making its own player base manually report people. Is it just not financially worth the lift? Is it technically more complex than outsiders would understand? This seems like it would be a solved problem. Surely other games have solved this before.
Development hell for cold war. And push to get the next call of duty which is also in development hell. And the push for battle passes and new content. They most likely are falling behind.
They have practically every team at Activision involved with CoD in some capacity. And Warzone (the worst for cheaters) is being maintained by a dev team that is not one of the “Main 3” CoD studios
Because they have always had tons of cheaters and never been hurting for players.
It’s none of those, actually. The teams and Activision Publishing want to do something about it. We have numerous systems in place to ban, report and monitor. We have SMS verification for F2P accounts. The hackers and cheaters are ever evolving. What we need is to develop AI/ML tech that will evolve with the bad actors. But we can’t get resources to build it due to the aforementioned COD development treadmill.
Thanks for your response. I think the idea that most serious players have is that banning and monitoring are essentially unhelpful. Banning someone after they’ve already ruined the games of an entire lobby does not help anyone. AI ML would be a start I suppose. You have a years worth of stats of all of the best players in the world. Imagine playing in a 100k tournament only to have the events of the game altered by some kid with a 32kd, 90% head shot percentage sniping people from across the map, with a gamer tag of “blame_Activision” . We don’t want to monitor and report people. We want them to never be allowed into the game in the first place. What are other games doing to combat this. I may have naively assumed it was a solved problem.
You are absolutely not wrong, BillGate$. Banning is reactive and we want to be proactive! Our dev teams love the game and its community. There is almost no higher priority from the game teams on this—but it’s getting alignment from leadership and the execs to carve out dev bandwidth to be able to address this properly. That is the challenge.
i’ve always wondered this too. maybe because it doesn’t generate revenue. because you know they won’t go 2 weeks without offering new skins/blueprints
Yeah, it likely won’t generate revenue. But what about preserving your core customer base. No way a game rampant with cheaters survives if there’s a good alternative. Warzone currently has little to no competition.
i mean, i agree with you. but trying to imagine the position people there who actually want to build a good product might be in. i think they’ve lost user trust for sure. i was obsessed with cod as a kid, now i love to play but only get to here and there, and when i come in second because some other team is cheating it makes me turn off the game for at least a couple weeks